(The old version scaled exceptionally poorly with dual casting, gaining all of 12 points of damage regardless of how many enemies were nearby.)- Pyroclasm: no longer requires 2 casts to charge up, but now has a 2 second cast time.- Shock Nova: now deals 30 - 50 damage in the middle, but edge damage is still 80.Ordinator Compatibility Patch- Shock Nova now correctly benefits from dual cast perks.PerMa Compatibility Patch- Frost Nova and Howling Blast now correctly benefit from Augmented Frost.- Creeping Cold no longer has a redundant string (bug in SkyRe).
ENCHANTMENT AMOUNT SKYRIM SSEEDIT CODE
Scattershock pierces and is cheap but is short ranged and doesn't shoot straight, Hailstorm is long ranged and perfectly accurate but single target and expensive, Wildfire shoots slowly but fires exploding bolts.- Added Hailstorm.- Added Scattershock.- Added Wildfire (v2.0).- Creeping Cold: improved graphics now detonates after 8 - 6 seconds.- Fracture: cleaned up code now triggers faster when struck by a concentration spell improved visuals improved description enchantment is now correct.- Frost Nova: damage changed from 20 +10 per nearby target - 45 +15 near the centre. To accomodate this target audience, I replaced the worst spell (Hailstone), the most bugged spell (Shock Scythe) and the least interesting spell (Wildfire) with three concentration type spells that fire a steady stream of projectiles as long as the button is held down. Alteration- Drop Zone: the buff now sticks for 1 - 2 seconds and the radius is now a little more lenient.Destruction- Some players prefer 'simple' spells that are straightforward to use and don't require much metagaming. General- Invisible Manager entry points now have a higher priority to avoid collisions with Ordinator perks that would cause those specific bonuses to become additive instead of multiplicative.Alteration- Deep Storage: removed impact set from explosion to prevent it from tossing objects.Illusion- Added Deliver Unto Vaermina.- Removed Pale Moon.Restoration- Added Defy Death.- Added Sealed Resolve.- Added Tree Rings.- Removed Biorhythm.- Removed Poet's Whim.- Removed Valkyrie's Embrace. While every scripted spell or effect is affected by high script latency (delayed damage, Frozen Orb shooting ice bolts even after it dissipates, Twister causing jittery ragdoll movement, illusory clones being hostile for a moment, etc), any script delays or stack dumps should never leave the game in an unrecoverable state, which includes killing the player.- Reworked Apocalypse: now summons fire, frost and shock entities that attack a single target.
Besides, it looks prismatic.)- Conjure Xivilai Lord: Rend Asunder and Overshield spells now always cost 150 Magicka no matter what.- Corpse Explosion: no longer erroneously costs two Vancian Magic slots changed damage from 100 - 40% of the corpse's maximum Health (so detonating badder enemies deals more damage) improved animation courtesy of Sacrosanct.- Soul Cloak: increased cost.DestructionThe problem with Apocalypse was that it was not resistant to high script latency conditions, causing the player to fall to their death, even if Apocalypse itself imposed a fairly low script load. (It is a tank, so amplifying your spells while dealing little damage itself seems like a good idea. The problem was that self damage scaled with difficulty and there was no clean way to make it not so without causing it to scale with conjuration duration, etc.)- Conjure Dremora Honor Guard: the Walk Behind None aura no longer steals your armor, but reduces magic resistance of nearby enemies in a not-so-big radius by 25%. (Instead of draining 20 Health per second, now drains 15 Stamina per second. AlterationWait, people didn't notice that Tumble Magnet was invisible?:(- Tumble Magnet: fixed model glitch that caused the magnet to become permanently invisible increased pull chance from 20% per second - 25% per second.Conjuration- Reworked Flesh of My Flesh - Azure Reconstruction.